Create struts using a point-to-point selection. Struts can be created outside of stacking if applied to the same part. The following keyboard shortcuts will be useful when creating struts:
ctrl+click | Prevents selection of existing strut points. Also creates a strut on an existing strut. |
spacebar | Apply strut (set button) |
delete/backspace | Delete selected strut |
C | Clear struts selection |
A | Select all (useful for modifying parameters on all struts) |
ctrl+Z/Ctrl+Y | undo/redo |
The following graphic shows a breakdown of the Struts dialog window:
A | Width - The width of the main body of the strut. Refrain from making the width too small and smaller than the Tip Width (see below). | ![]() |
B | Cross Section Type - There are four types of cross-sections to choose from: Circle, Hexagon, Square and Cross. The default is Circle. Aspect Ratio - Controls the ratio between the x and y of the cross section. Values range from 0 to 1. The smaller the ratio, the smaller the x dimension becomes relative to the y-dimension or the width. Thickness - Only can be applied to Cross-type cross sections. Controls the thickness of the x and y members of the cross. |
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C |
Tip Width - Width of the tip |
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D |
Taper Origin - This setting controls where the taper originates from on the strut, from the tip width to the strut width. In the image on the right, the the first point was generated on the bottom surface, while the second point was generated on the top surface. So, with a taper origin at the start, it starts out as normally at the first point; and once it reaches the strut width, it tapers off to the tip width. |
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Roll over to zoom. |
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Roll over to zoom.![]() |
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